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Detailed mod tables have been posted on each of the weapon pages for the sake of brevity. Modifications Please see the relevant weapon pages for a list of mods available for that weapon.Įvery base weapon has a large number of modifications for the slots it offers, which directly alter various aspects: Damage, speed of aiming, magazine capacity, accuracy, and so on and so forth. Melee weapons may be modified with different grips, materials, and bludgeoning or slicing attachments.
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Research on samples acquired by the team was authorized by the Directorate and the program began despite the objections of some members of BioScience. All Commonwealth super mutants are the result of The Institute's research into FEV, which began in 2178 under the auspices of Doctor Frederick. There are over 50 base weapons and over 700 different modifications that can be made at the weapons workbench, including different receivers, sights, barrels, stocks, magazines, and grips for projectile weapons alone. Super mutant overlord (Fallout 4) is a creature in Fallout 4. However, the salvaged mod can only be reattached to the same base weapon. Mods can also be "salvaged" from other weapons, by replacing the mod with a different one. Some mods may require certain perks, such as Gun Nut for the player to be able to craft the item.
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Weapons can be modified at a weapons workbench.
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Weapons can be found with mods on them from enemies or various containers. Weapons have different slots for customization, with varying amounts of slots and possible mods, depending on the base weapon. In Fallout 4, weapon modifications can be made to most weapons, including unique weapons.
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